Agile software development methodology with
scrum
Agile
software development is a methodology for undertaking
software development projects in which incremental functionality is released in
smaller cycles, and work is performed in a highly collaborative manner by
self-organizing teams that embrace and adapt changes to ensure that customer's
needs are truly met. In Agile Software Development the final product is truly
what customers requested. The idea behind the Agile approach is that instead of
building a release that is huge in functionality (and often late to market), an
organization would adapt to dynamic changing conditions by breaking a release
into smaller shorter cycles of 1 to 6 weeks. Each cycle is called an
iteration, or sprint, and it’s almost like a miniature software
project of its own, because it includes all of the tasks necessary to release
the incremental new functionality. Agile methodology emphasizes real-time
communication, preferably face-to-face, versus written documents and rigid
processes. In addition, one of the most broadly applicable techniques
introduced by the agile processes is to express product requirements in the
form of user stories. Each user story has various fields including an
"actor", a "goal" or task that they need to perform, an
explanation
Most
agile teams include all the people necessary to release software. At a minimum,
this includes programmers and the group or team they are developing the
application for, often referred to as their "customers" (customers
are the people who define the product; they may be product managers, business
analysts, or actual customers). Typically an agile team will also include a
ScrumMaster, testers, interaction designers, technical writers, and managers.
What
is scrum ?
Scrum is really a project management methodology to facilitate agile software
development, and enable the creation of self-organizing agile teams. A ScrumMaster
is like a traditional project manager in the sense that he/she oversees the
centralization of team communication, requirements, schedules and progress. But
it is also very different because his/her main responsibility is to facilitate
team communications and provide guidance and coaching, while removing
impediments to the ability of the team to deliver its goals. Unlike a
traditional project manager, the ScrumMaster doesn’t direct the team, because
an agile team is based on the philosophy that a team member is committed to the
other team members, not to a management authority.
Phases
of an Agile Development Project using Scrum
Agile can be customized to fit each corporation in terms of size, iteration time, experience, etc, but typically an agile project will have these phases and milestones.
Agile can be customized to fit each corporation in terms of size, iteration time, experience, etc, but typically an agile project will have these phases and milestones.
- Kickoff
meeting.
Although this may seem routine for any project, with an agile development
project this is a key element for getting the project launched. The goal
of this meeting is to get everybody on the team together to review the product
backlog (which is the master list of all requirements desired in the
product that the product owner has drafted in the form of user stories),
as well as the user personas (or the profile of each type of product
user). In my opinion, this is a nicer and clearer way to introduce product
requirements, because you really have more visibility into who is using
the product, what are they trying to achieve and why, right from the
beginning.
A kickoff meeting usually lasts at
least half a day with everybody together going over a “story writing workshop”
-- in which stories are selected and then decomposed into programmable tasks
and written in a white board together along with the time estimates for
completion. If you have never seen a product backlog, you can check few samples
here in QAZone . Sometime real customers are invited to the kickoff meeting as
well to review and clarify the product backlog with the agile team.
- The
next step in the sprint/iteration planning, in which the team
collectively decides the sprint goal and sprint backlog (list of
prioritized work to be done for that particular sprint). While the team is
collectively creating the sprint backlog, stories need to be broken into
either sub-stories or smaller tasks. During this collective team exercise
you can really see the differences in project management (at least if you
have a more rigid and formal waterfall like type of background), because
there is no management authority that assigns tasks to team members. On an
agile team all the members jointly associate level of difficulty to
specific tasks, they can remove or add additional stories and/or tasks,
and tasks are distributed among the team on a per volunteers basis. Unlike
a traditional project manager function, the ScrumMaster role in this
meeting is to maintain the backlog list in the meeting based on team
feedback and consensus, make sure that nobody is volunteering for too many
tasks to the point of overload, and facilitate the process of building
personal commitment to the team.
- Now
that the Sprint planning is ready in the form of sprint backlog –which is
dynamic and not set in stone, in fact it is very likely that it will adapt
and change based on new stories, new tasks and/or impediments found
throughout the iteration– scrum meetings will be set at the same
time and in the same place on a daily basis. If you have never attended a
scrum meeting, these meetings are very dynamic in nature and fast, never
more than 30 minutes, and ideally 10-15 minutes. The objective is to go
around so each team member can answer 3 questions: what have I
accomplished since the last meeting (developed, tested, written, etc),
what will I be working on next, and what are the problems, if any,
preventing me from accomplishing my goals. These meetings are very
important to make sure that the team moves towards achieving their sprint
goal, or adapts/evolves and changes priorities and tasks as needed if new
stories, impediments or new scenarios are encountered.
- At
the end of the sprint or iteration, usually a final acceptance meeting
takes place, which is typically done by presenting what the team has
accomplished, and by delivering a demo to the customer or to a larger
audience.
- At
the end of an iteration there is also a sprint retro meeting,
similar to a postmortem meeting at the end of other traditional projects,
so the team gets together to evaluate what worked well, and what needs to
be improved during their next iteration.
Top
3 things a QA professional should expect when an organization adopts
Agile/Scrum development techniques
Agile and Scrum are really changing the way testing is perceived throughout the project. Testing is not a phase at the end; it really is integrated throughout the entire iteration cycle, and it goes hand in hand with programming tasks. In my experience, when comparing a testing role performed within an agile project, or when using more rigid and formal approaches, I have found that with agile methodologies there is:
Agile and Scrum are really changing the way testing is perceived throughout the project. Testing is not a phase at the end; it really is integrated throughout the entire iteration cycle, and it goes hand in hand with programming tasks. In my experience, when comparing a testing role performed within an agile project, or when using more rigid and formal approaches, I have found that with agile methodologies there is:
- Better
communication and more collaboration among QA & development folks
Gone are the days of "give me
requirements" and "I will give you bugs and reports back"...QA
folks are involved in the project from the start–along with their development
counterparts–and they have access to the same information about product
requirements and customer needs at the same time. This participation from the
onset, combined with the fact that development and QA are part now of the same
agile team, that they get together on a daily basis, and that they have full
visibility into the tasks that each other is performing towards the overall
success of the sprint, means better and more frequent communication among
themselves. In addition, because the entire team meets every day (development,
QA, product management, etc) there are more opportunities for collaboration and
more view points towards performing a particular task. Also the traditional
"rivalry" that you may find among QA and development is eliminated
because there is a single agile team now working to achieve a common goal.
- A
new "peer to peer" relationship between development and QA
personnel
You should be prepared to "speak
up" much more. Agile methodologies are all about building self-organized
teams, and the voice of a QA engineer/tester carries the same weight than a
developer. Think about it. In the daily scrum meeting each team member gets
asked about their accomplishments (testing, developing, writing product
documentation, etc), future plans, and obstacles, treating all of the members
as equal partners. On an agile team the question of "how are we going to
test it", is as important as "how are going to build it". In addition,
because testers tend to be exceptionally good at clarifying requirements and
identifying alternative scenarios, (especially when they have full visibility
into product requirements and customer needs), they provide valuable input on
design and architectural decisions throughout the project, right from the
beginning. And these contributions translate into more respect and appreciation
from their development counterparts.
- Looking
for ways to optimize testing efforts will be a "must"
You really need to think about automation, and planning and performing
your testing efforts very efficiently. With shorter development cycles of
typically no more than 6 weeks, and with builds being released all the
time, testing efforts really need to be optimized as much as possible,
because there is not separate test phase as such. One of the ways to
achieve this is by leveraging both Exploratory Testing and Automated
Testing throughout the project. Exploratory testing will come very handy
when looking for bugs, opportunities to improve, and missing features. So
you should plan on "exploring" the product at the beginning of
each new sprint, or any time that there is a change done to a product
feature within the sprint cycle. Similarly, you will need to plan and
build your scripts to perform automated functional and regression testing
within the sprint, because there is not enough time for performing
thorough manual testing. One of the things to remember is that there are
no really lengthy requirement document or specifications–other that the stories
encapsulated on the backlog files–so the only way to make sure that each
feature is fully developed, tested, and accepted by the product owner
before counting it as "DONE!", is by using the sprint backlog as
your own test plan (or writing a test case or script for every feature).
Some teams are treating test case scenarios as entries that need to be
added to the product/sprint backlog files for planning and tracking
purposes. Another factor to consider is that development is much more
heavily engaged in testing, so you should leverage this, and work very
closely with them to plan and build more automated scripts that cover
realistic scopes.
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